Monday, August 18, 2014

Animation

All of my animation are made using the Norman model. I did not make the Norman model.


Fight
This project was focused on two characters interacting with one another.



Ball Walk
Ball Walk was an exercise in action and reaction, for every action the character takes he also has to react to his own movements.



Course Run
For Course Run the goal was to work on a character preforming a lot of movement over a large area.


Sunday, August 17, 2014

joints and controls

In this project I built a hi poly model, rigged it and build in some controls.
The controls at set to enable easy movement of the the limbs and chest, with various controls built out of nurbs shapes and an IK/FK rig for the arms and legs.


UV texture mapping

In this project I build the character model, edited the UV map and created the texture map. The goal for this project was to build a low/mid poly model and apply my own textures to a character model.

Clay

Clay with Wireframe overlay

 Model with texture map

UV Map

UV Map with Texture Map

Lighting

Lighting Projects

Living Room
The goal with this project was to work with light, shadows and reflective surfaces. As sun light beams into a room we can see the effect the blinds have on it and the shadows it creates. A lot of glass was used in this scene with a glass coffee table, mirror and a TV that is off.

For this scene I build built and lit everything.




Kiva
This is a project from Gnomon, working on photons and global Illumination.
I did not build the model, I only did the lighting in this scene.

step 1
add spot light

step 2
adjust spot light

 step 3
add photons

 step 4
increase intensity

step 5
increase radius

 step 6
adjust accuracy, radius, intensity

step 7
adjust until happy